Microsoft's Direct3D and HLSL teams have unveiled plans to integrate SPIR-V support into DirectX 12 with the upcoming release of Shader Model 7. This significant transition marks a new era in GPU prog
rammability, as it aims to unify the intermediate representation for graphical-shader stages and compute kernels. SPIR-V, an open standard intermediate representation for graphics and compute shaders, ...
Автор: AleksandarK
Источник: https://www.techpowerup.com/326819/microsoft-directx-12-shifts-to-spir-v-as-default-interchange-format