Microsoft DirectX 12 Shifts to SPIR-V as Default Interchange Format

20.09.2024 в 10:40,
Hard news

Microsoft's Direct3D and HLSL teams have unveiled plans to integrate SPIR-V support into DirectX 12 with the upcoming release of Shader Model 7. This significant transition marks a new era in GPU prog

rammability, as it aims to unify the intermediate representation for graphical-shader stages and compute kernels. SPIR-V, an open standard intermediate representation for graphics and compute shaders, ...

Автор: AleksandarK
Источник: https://www.techpowerup.com/326819/microsoft-directx-12-shifts-to-spir-v-as-default-interchange-format
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