In a dramatic turn of events, Microsoft has announced that DirectX will now adopt the open-standard SPIR-V as the interchange format for representing shader programs. Microsoft Reveals That They Will
Now Align DirectX With Industry Standards, Employing Khronos's SPIR-V IR The beginning is a bit difficult to understand, but we'll try to develop the article so that a commoner can understand why this ...
Автор: wccftech.com
Источник: https://wccftech.com/microsoft-directx-transition-spir-v-new-era-open-source-development-open-standards/