One of the defining traits of the Gothic franchise has always been its living world. A dynamic ecosystem full of creatures, NPCs, and critters that carry out their daily routines, whether the player i
s watching or not. This self-sustaining environment has long been key to Gothic's unmistakable atmosphere, turning the Valley of Mines into more than just a backdrop; it's a breathing, believable plac ...
Автор: T0@st
Источник: https://www.techpowerup.com/346136/gothic-1-remakes-self-sustaining-environment-explored-in-latest-bts-featurette