A new Game Maker’s Toolkit video examines how Rockstar made Grand Theft Auto III’s Liberty City work within the PlayStation 2’s 32MB memory limit by using a dynamic asset-streaming system. Through sou
rce-code analysis and a modded executable, Mark Brown shows how the game continuously loaded nearby city sectors while unloading areas behind the player, creating the illusion of a seamless open world ...
Автор: notebookcheck.net
Источник: https://www.notebookcheck.net/Modder-details-how-Rockstar-Games-fit-GTA-III-Liberty-City-s-open-world-in-the-PS2-s-measly-32MB-memory.1298873.0.html